FANDOM


During character creation you have the option of making choices around the conquest, or selecting a background from a list.

The conquest covers a period of three years, with three choices to be made in each year.

428 TR - Year 1 of Kyros' Conquest Edit

Bastard City Edit

Stage 1 - Judgment Gate or Teras Inflitration Edit

Judgement Gate Edit

You can assist in the process of breaking the Gate or join the frontal strike, next to the Scarlet Chorus. - Proceed to stage 2.1

Teras Infiltration Edit

You can join the Disfavoured scouts and help them take over the cross-boarder garrison on plunder villages with the Scarlet Chorus - Proceed to stage 2.2

Stage 2.1 - Feeding the hungry or To Judge the Enemy Edit

Feeding the hungry Edit

You can increase food supply by plundering the fields or taking food from merchant caravans - Go to Stage 3.1

To Judge the Enemy Edit

You can make captured soldiers join the ranks of the Scarlet Chorus or offer them as slaves for the Disfavoured - Go to Stage 3.1

Stage 2.2 - Stop the Fire or Agent Edit

After taking over the garrison or plundering some villages, you will need to make another decision

Stop the Fire Edit

You must defeat Mages of the Wild Anger. You can accomplish that by leading them into a trap or by tricking them and tacking them to the The Voices of Nerat - Go to Stage 3.2

Agent Edit

You can corrupt the city and destroy it from within, and make one of your enemies your ally. You can bribe the captain or one of the smugglers - Go to Stage 3.2

Stage 3.1 - Join the Disfavored, Join the Scarlet Chorus, or Lead the scouts to deactivate the defensive device Edit

Join the Disfavoured Edit

Gain Ability: Warrior's Respite (you regain health quickly but your attacks are weaker).

Join the Scarlet Chorus Edit

Gain Ability: Burning Hands (Ignite an enemy who will take fire damage over time).

Lead the scouts to deactivate the defensive device Edit

Gain Ability: Hidden in Shadows (You summon a cloud of smoke which affects your opponent's vision. Unfortunately your hit chance also decreases).

Stage 3.2 - Duel the Sheriff, Start a Riot, or Use assassins to strike fear among your enemies Edit

Duel the Sheriff Edit

Gain Ability: Warrior's Respite (you regain health quickly but your attacks are weaker).

Start a Riot Edit

Gain Ability: Burning Hands (Ignite an enemy who will take fire damage over time).

Use assassins to strike fear among your enemies Edit

Gain Ability: Hidden in Shadows (You summon a cloud of smoke which affects your opponent's vision. Unfortunately your hit chance also decreases).

429 TR - The Apex or Lethian's Crossing Edit

The Apex Edit

Lethian's Crossing Edit

430 TR - Stalwart, Vellum Citadel, or Azure Edit

Note: During 430 TR, you will cast an Edict at your selected location. The other two locations will also have the listed Edicts cast by other Fatebinders.

Stalwart Edit

Vellum Citadel Edit

Azure Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.